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The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed. Level = The level of the item. It should be a value near the level of your own character.

Enhancements = Addons like Magic.

Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.


All credit goes to Phalynx from Inside Two Worlds.


Armour SetsEdit

Chain ArmourEdit

  • AR_WOOD_ARMOUR(Level10,Enhancements,Item ID)
  • AR_WOOD_TROUSERS(Level10,Enhancements,Item ID)
  • AR_WOOD_BOOTS(Level10,Enhancements,Item ID)
  • AR_WOOD_GLOVES(Level10,Enhancements,Item ID)
  • AR_WOOD_HELMET(Level10,Enhancements,Item ID)

Half Plate ArmourEdit

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


Leather ArmourEdit

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)


Plate ArmourEdit

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)


EquipmentEdit

RingsEdit

  • AR_RING_##
    • ## = Item ID, f.e. CREATE AR_RING_14


RobesEdit

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded


ShieldsEdit

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)


WeaponsEdit

AxesEdit

  • WP_AXE_##(Level,Enhancement)
    • 0 = Small Tatchet
    • 1 = Small Axe
    • 2 = Two Hand Hatchet
    • 3 = Axe
    • 4 = Taber
    • 5 = Ornamented
    • 6 = Two Hand Axe
    • 7 = Two Hand Ornamented
    • 8 = Two Hand Taber


Bows and QuiversEdit

  • WP_BOW_##(Level,Enhancement)
  • AR_QUIVER_##(Level,Enhancement)


DaggersEdit

  • WP_DAGGER_##(Level,Enhancement)


MacesEdit

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer


PolearmsEdit

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing


StaffsEdit

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID


SwordsEdit

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana

Quest ItemsEdit

  • QITEM_##
    • ## = Item ID


SpellsEdit

  • MAGIC_#
    • # = Name of card/booster
  • magic_summon_irongolem

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