Multiplayer (abbreviated MP) in Two Worlds II consists of various cooperative and competitive modes, and is completely separate from the single player story. Players must create separate characters to use in MP, and can choose from various races and starter classes. These characters can be used in any of the MP modes, regardless of level, equipment, or skills.

Multiplayer ModesEdit

Adventure mode Edit

This mode consists of 7 linear missions, playable by up to 8 players. Four additional missions were added with the Pirates of the Flying Fortress DLC and also 3 more added with Echoes of the Dark Past DLC.

Defense Mode Edit

In this mode, players defend either Gandohar or Sordahon against waves of attacking enemies across 5 levels. It borrows some concepts and settings from Castle Defense.

Village ModeEdit

In this mode, the player can manage their own village by building various structures and going on quests.

Deathmatch Edit

description pending

Duel Edit

This mode consists of a 1v1 fight between players.

Crystal CaptureEdit

This mode allows the player to play against one person or with a team to collect crystals. Fighting is allowed between teams. After death, the player is spawned back after a brief delay.

Blue Crystals Edit

Blue crystals are how a team aquires points. If either team aquires all of the blue crystals in a group of crystals they will get bonus points that vary depending on the amount of blue crystals in that group.

Skulls Edit

Skulls make all crystals in a group disappear.

Green Crystals Edit

Green crystals will change skulls with crystals and crystals with skulls, in a group of crystals.


- A bug can occur to a player owned village if they leave during the beginning of the tutorial. If the player leaves the village at the beginning of the tutorial and comes back to their village later they will not be able build anything, be able to talk to the village advisor, or interact with anything besides their house and house chest.