Thanks for submitting questions for our community interview with Two Worlds II developers. It took a while, but thanks to TopWare's community manager Jörg Schindler, here are the answers from the developers themselves to your questions:
Two Worlds excelled at creating a beautiful game environment but fell short in creating an immersive experience. What is being done to improve immersion in Two Worlds 2?
A lot! First of all, we hired professional story writers who take care of the main quest as well as the side quests and the “feeling” of the world itself. That means that we implemented a lot of NPCs whom you meet several times during your adventures. This way you get some relationships which evolve according to your actions. Even some love stories are implemented
Will there be a dialogue tree?
Yes, the player will have various possibilities to move a dialogue in a certain direction. NPCs will react to what you are saying.
Will there be as many models (meshes) of weapons, shields, armors, etc. as in Two Worlds 1?
Yes! We even expanded the numbers and the player will have a great time combining the hundreds of weapons and armor parts into his very own collection. Moreover you can also upgrade and color these parts with the crafting system.
In TW1, regardless of where an archer aimed, the arrow always flew directly at where the target was at the time the arrow was released, making it impossible to lead a moving target. This occurred regardless of the option settings regarding manual aiming. In TW2, will archers finally be allowed to lead a moving target?
In TWII you will be able to choose between two different bow shooting modes. The first one is the so called Casual Mode. It this one is activated the marker will automatically aim at the nearest opponent. If you switch to the Sniper Mode you will be free to move the target around and aim at whatever you want. Moreover you have to take care of the trajectory – means you have to aim a little bit higher than the original target.
Can you actually walk/run backwards? One recent video shows character automatically rotating to face away from the opponent when ordered to move away.
You can only run forward but if you are in fighting stance you will be able to jump back and sideward.
Is there going to be the Xbox360 controller support in the PC version of Two Worlds II?
Can you attack and run at the same time? Is it possible to swing a sword running/charging, much as it *should* be in any semi-realistic combat system?
You can do long distance attacks with some special fighting moves the player can learn during the game. For example the Jump Strike.
Will there be be voice chat for the consoles multiplayer modes?
You will be able to communicate with your partners via chat window.
Will there be a "sneak mode" like in Oblivion or Fallout 3?
Sneak mode will be implemented and enables the player to do assassin kills and pick pocketing.
Will the mob density be any more "spread out" then it was in Two Worlds? It seemed as if I couldn't go 10 feet before running into a "pack" of boars or wolves or bandits.
Opponents in Two Worlds II will have different “activity modes” what means that e.g. a spider doesn’t follow you for very long and killer wasps will fly behind you for quite a time. With this system we make sure that there isn’t a long line of monsters behind you
Approximately how long will it take to explore everything and complete most of the quests?
If you follow the main quest, play time will be from 15-20 hours. If you solve all side quests and explore the world free 100 hours plus are easily reached.
Are there plans for proper DLC that adds a decent amount of play time to the game?
Yes, we will publish DLC but haven’t decided yet what it will be. Nevertheless we already have a lot of ideas like special amours and weapons or little islands.
Will enemies respawn in dungeons and the wilderness in TW 2?
No. But we have implemented a natural movement of monsters and beasts to guarantee that you won’t find a completely washed up area especially in the outside.
Will there be undead dungeons?
Yes. Like Mummies or Ghouls for example. But some enemies that are much worse also await…
Approximatly, how many dungeons will there be, and will they be varied, e.g caves, ruins, forts, mines, like in Oblivion?
We will have about 40 dungeons and they will vary. We have caves, mines and special dungeons below the cities. The dungeons have various levels and some of them even change as you go deeper and deeper into them. For example they change from a mine with human workers to a dark cave with various monsters.
Will you be able to enter all houses and other buildings like Oblivion, or will it be like Fallout 3 or GTA were not all buildings are accessible?
Most of the buildings are accessible.
Will the world of two worlds 2 (not including cities) be spread out in regions that take loading to go through or will it be open with no loading times like Oblivion or Fallout 3?
The will be no loading screens at all while exploring the world. The only time short loading screens appear are the moments when you are entering buildings.
Will there be various endings depending on your choices?
No. Nevertheless your choices will influence the ways which whom you are reaching the ending. After the end of the main quest you can go on exploring the world within the same game.
In Two Worlds 1 there was very little distinction between character classes. By the end of the game your character could be a mage, rogue, and warrior at the same time. This resulted in very few distinctions between characters and their equipment. How will this change in Two Worlds 2 and will there be additional class distinctions?
The player doesn’t have to choose a class at the beginning of the game. The system is completely free and the character develops according to the spent skill and parameter points. So it is up to you if you want to be a great warrior or be able to do everything a little bit. Thanks to the more sophisticated balancing system we can now take care that the player really has to think of what he wants to be.
Would there be other NPCs riding horses around the world....or would I be the only one?
There will be different horse races which results in different speed, strength etc.
Are there plans for expansion packs that adds new features and gameplay into to the game?
Of course! We want to expand Antaloor as far as possible!
Is there going to be consumable food e.g fruit, vegetables, meats, and will you be able to get consumable food off of dead monsters after u kill them (looting)?
Yes. Consumable food can be bought at shops or found in nature. Moreover you will get special organic items from killed monsters which you can eat or use for alchemy.
Will there be weather conditions in the world like rain and snow?
We will have dynamic day and night circle and weather effects like rain or thunder storm.
Will there be a kraken or any other sea monsters in TW2?
No. Sailing is just for travelling between the islands.